Damage types: Physical, Shadow (aoe pulse), Nature (tanks only)
Encounter type: Low movement, Healing intensive, DPS Check.
Vile gas: Random target, but won’t affect melee if you have at least 3 people at range at all times. 15k damage over 6 seconds (target also incapcitated for duration). Maintain minimum 8 yards distance between ranged players so only one is affected by Vile Gas at a time.
Gastric Bloat: 10k nature damage to target (tank). Grants 10% damage increase per stack, lasts 100 seconds. But you explode at 10 stacks wiping the raid. This is bad.
Gaseous Blight – Constant pulsing aoe, 4500/2 seconds to start, 3k after 1 Inhale Blight, 2k after 2 Inhales, 1500 after 3 Inhales. With each Inhale Festergut’s damage output is increased by 30%.
Pungent Blight – cast on what would be the 4th Inhale Blight. Exhales the gas back to full dealing 50k damage to all players and we return to the 4500 damage pulse. Festergut’s melee damage also returns to normal levels.
Gas Spore: 2 random targets, After 12 seconds there is a 2k damage aoe which gives 1 stack of innoculation (25% resistance to Pungent Blight). Innoculation stacks to 3.
Surviving Pungent Blight via Innoculation:
To survive Pungent Blight you need to ensure that you get Innoculated every time the Gas Spores appear.
There needs to be a ranged spore and a melee spore so if both spores appear in melee a player will have run out to the ranged, equally if both appear in the ranged group one infected player has to run to the melee. For this reason having 4 people in the ranged group instead of 3 is sensible.
Managing Gastric Bloat:
The key to beating the enrage timer seems to lie in handling the tank transition. Having a tank doing 80-90% increased damage is extremely helpful but his threat will be high and if he pulls back off the new tank it’s a wipe.
So on the taunt:
- Previous tank turns off threat gaining abilities (switching from defensive stance to a dps stance, turning off Righteous Fury, etc)
- Previous tank gets Hand of Salvation if available
- Misdirect/Trick on new tank helpful.
The 2nd tank will be on 9 stacks when the buff wears off the 1st tank so the 1st tank needs to taunt back immediately upon the buff expiring.
Tanks:
Will need to use defensive cooldowns during the 3rd Inhale when damage to the tank is at its peak. Watch Omen during transition to dps phase to pump out as much damage as you can without pulling back off the new tank.
Healers:
As a team your focus switches from the raid to the tank with each Inhale and then back to the raid after Pungent Blight. Coordinate cooldowns on tanks after 3rd Inhale. Be aware that the 2nd tank is taunting the boss around the 3rd Inhale so will be coming into immediate heavy damage.
Ranged dps:
use /ranged dbm function to maintain 8 yard distance from each other during most of encounter. Collapse on Gas Spores then return to original position.
Melee dps:
The easiest job in this encounter. Use /ranged to make sure that the tanks are WITHIN 8 yards of you when you have the spore. If you have the spore it’s your responsibility to make sure the tank gets innoculated.
How we’re going to tackle the encounter:
Assuming we run 3 ranged dps then we move the 3rd (raid) healer to the ranged group to make 4 people at range and 6 in melee – this will eliminate any chance of Vile Gas hitting melee and wiping us.
Ranged spread in a tight semi-circle 10 yards apart from each other: DPS1 DPS2, DPS3, HEAL, collapsing to DPS 2s position on every spore (DPS2 being the top dps lacking in instants). Returning to original positions after spore explodes.
The 12 seconds it takes spores to explode should be plenty of time to work out on vent who has to run if both spores appear in the same camp but as a general rule have “X” run. If “X” is DPS2, a tank or a melee group healer then skull runs. If both melee group healers get it then the more mobile one should run.
Healing:
If we run disc/pally/xxxx healing as we typically do the Pally will have the more static role, beaconing the current tank and healing raid (responsible for Vile Gas traget), while disc switches from raid healing during Inhale(0) to raid/tank Inhale(1), to Tank Inhale(2). Raid healer switches to tank also on Inhale(3)
If dps is lacking the raid healer can become a 4th ranged dps.
Pungent Blight is a critical moment and healthstones should probably be swallowed after the 1st one to ensure we don’t lose anyone there.
As Tank 1 gets an average 60% damage increase from bloat and Tank 2 only an average 45% increase Tank 1 should be whoever does the most dps normally.